Everyworld, a cutting-edge advertising service platform, has hit an impressive milestone by achieving a total user base of 225,000 as of March 28th.
In a recent press release, Everyworld proudly announced that this remarkable feat was accomplished in just one month since its initial beta launch. The platform is described as a unique blend of a media platform, a game show, an online marketplace, and even TikTok, making it a one-of-a-kind experience.
As an advertising platform, Everyworld showcases advertisements from over 20 games, spanning both the blockchain and traditional gaming sectors. Among these featured games are popular titles such as Shrapnel, Big Time, Star Atlas, Planet Mojo, The Sandbox, and High Street, as highlighted in the press release.
Users are encouraged to engage with the content on Everyworld’s platform through a rewarding system where they can earn points towards exciting prize drawings. CEO Janine Yorio expressed her enthusiasm for the platform’s growth and success, emphasizing the positive impact on both gamers and developers.
Additionally, Everyworld is committed to conservation efforts and extends its support to various conservation organizations. The company’s dedication to creating a “win-win” scenario for all involved parties has been well-received, with Chief Crypto Officer TJ Kawamura stating, “The users of today’s platforms, games, and other consumer applications deserve to be rewarded for their engagement.”
With the competitive attention economy in mind, Everyworld recognizes the importance of user participation in driving product success. The platform’s availability is currently restricted to select markets, excluding the U.S. and countries like Afghanistan, Australia, Belgium, Belize, Bolivia, and others, as listed on their website.